Wednesday, March 22, 12:30pm - 1:30pm (CDT)
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24h
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Robert Ridihalgh | Principal Audio Specialist, Microsoft
This session will explore the expansion of the Microsoft Spatial Sound platform. The Microsoft Spatial Sound platform is taking an evolutionary step. The new feature of the platform will bring a greatly expanded number of audio objects to headphone renderers. We will explore the new capability, and what it means for audio design, performance, and user experience. We will present demonstrations, look at middleware, and talk about new and updated best practices for bringing even more immersive and accessible audio experiences to games.
Dolby Booth S1041
Dolby Games, game@dolby.com