Thursday, August 11, 12:00pm - 12:50pm (EDT)
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NVIDIA Omniverse is a platform for building large scale, physically accurate virtual worlds. In this session, we’ll walk you through the Omniverse platform’s support for arbitrary material shading systems, how they can be used with their native renderer in Hydra and how they convert to the Material Definition Language (MDL) for added interoperability with the Omniverse RTX Renderer. We’ll explain the conversions of Unreal Engine materials, Vray and 3ds Max materials, and the differences to the conversion with the Universal Material Mapper (UMM) in Maya and Blender. We’ll also cover our latest in MaterialX support and UsdPreviewSurface. Finally, we can discuss the exciting materials announcements from NVIDIA’s SIGGRAPH 2022 Special Address.