Learn how to create photorealistic training environments for Isaac Sim in minutes instead of weeks using three modern Gaussian Splatting workflows.
In this livestream, we’ll demonstrate how to:
- Generate synthetic environments from text and images using World Labs’ Marble
- Capture real-world spaces with NVIDIA’s FVDB reality capture pipeline
- Digitize room-scale environments using the XGRIDS SLAM scanner
You’ll see how each approach produces simulation-ready assets that integrate directly into Isaac Sim, enabling faster iteration, greater environmental diversity, and more realistic scenarios for robot training, reinforcement learning, and sim-to-real workflows.
Whether you’re building robotics simulations from scratch or scaling dataset diversity for training and evaluation, this session will show practical, end-to-end techniques for turning real and synthetic spaces into high-fidelity simulation environments.
📆 Check out the full calendar for all of our upcoming events → https://nvda.ws/3JqaWnA
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