Tuesday, September 14, 10:30am - 12:00pm (EDT)
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As facilitators, we want to deliver results to clients and optimize the time of participants. All good intentions, but what if focusingon the goal was helping us miss the point?
From the design of video games, we learn that challenges are at the heart of fun: lots of little obstacles carefully placed between the players and the objective, to test their skills and send them on a path to mastery.
Inthis workshop, we will explore the value of "unnecessary" obstacles and experiment with techniques from video games. Can we make the journey more worthwhile by making it more challenging?
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